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Department of Information Technology

Computer games development I & II (Summer 2009)

Games I: 1DT023 (7.5 Hp)Super_Mario_Platform_Game.jpg

Prerequisite: Computer science 20 hp and experience with programming in an object oriented language, e.g. Java or C++.

Read more abut the course in the syllabus.

Games II: 1DT045 (7.5 Hp)

Prerequisite: Computer science 40 hp, including a course containing 3D graphics, and extensive experience with programming in an object oriented language, e.g. Java or C++.

Read more abut the course in the syllabus.

Lectures and Guest Lectures

Attending the Project Lecture is mandatory.

There will be a number of guest lectures from the gaming industry. Attending the guest lectures is mandatory, we are strict on this.

Week Day Room Time Lecture
24 Tue 9/6 1111 13:15 - 15:00 Registration, Information, Splitting into project groups
24 Wed 10/6 1111 13:15 - 15:00 Project Information, Ant Java.
24 Fri 12/6 1111 13:15 - 15:00 Olle Gälllmo, AI in Games
25 Monday 15/6 1211 10:15 - 12:00 Guest Lecture Jonas Rundberg bwin.org
25 Tuesday 16/6 1111 10:15 - 12:00 Guest Lecture Lundberg, Linus dice
25 Wednesday 17/6 1146 13:15 - 16:00 Creativity Workshop Helena Sustar, City University London
35 Monday 31/8 2345 9-14 Demo day.

Timetable

Plan for the Demoday

For the games I course, I guess the presentations should not take more than 20mins, but I've booked 30minutes each for change over.

Time Group
9:00 Games I, Group 4. (Presentation OK)
9:30 Games I, Group 7. (Presentation OK)
10:00 Games I, Group 1. (Yes) (Presentation OK)
10:30 Games I, Group 5. (Presentation OK)
11:00 Games II, Group 1 (Yes) (Presentation OK)
11:30 Games I, Group 6. (Presentation OK)
12:00
12:30 Games II, Group 3 (Yes) (Presentation Ok)
13:00 Games II, Group 2. (Presentation Ok)
13:30
14:00 Games I, Group 3. (Yes) (Presentation OK)

Creativity Workshop

The workshop is intended to help you creating and improving your game ideas and concept.

The first hour will be used for the generation of creative ideas for your game. You will use the second and, if needed, third hour to evaluate your most interesting ideas. Helena will introduce supporting methodology, instruct and advise you during the workshop.

If you have not finished your game concept, yet, this workshop is surely a great opportunity for you; otherwise it will surely still be very useful to improve your concept.

Updated  2009-08-31 14:02:51 by Justin Pearson.