Computer games development I & II (Summer 2009)
Games I: 1DT023 (7.5 Hp)
Prerequisite: Computer science 20 hp and experience with programming in an object oriented language, e.g. Java or C++.
Read more abut the course in the syllabus.
Games II: 1DT045 (7.5 Hp)
Prerequisite: Computer science 40 hp, including a course containing 3D graphics, and extensive experience with programming in an object oriented language, e.g. Java or C++.
Read more abut the course in the syllabus.
Teachers
- Justin Pearson, teacher
- Simon Tschirner, teacher
Please, use the following e-mail address instead of our individual addresses for purposes of these courses:
Lectures and Guest Lectures
Attending the Project Lecture is mandatory.
There will be a number of guest lectures from the gaming industry. Attending the guest lectures is mandatory, we are strict on this.
Week | Day | Room | Time | Lecture |
---|---|---|---|---|
24 | Tue 9/6 | 1111 | 13:15 - 15:00 | Registration, Information, Splitting into project groups |
24 | Wed 10/6 | 1111 | 13:15 - 15:00 | Project Information, Ant Java. |
24 | Fri 12/6 | 1111 | 13:15 - 15:00 | Olle Gälllmo, AI in Games |
25 | Monday 15/6 | 1211 | 10:15 - 12:00 | Guest Lecture Jonas Rundberg bwin.org |
25 | Tuesday 16/6 | 1111 | 10:15 - 12:00 | Guest Lecture Lundberg, Linus dice |
25 | Wednesday 17/6 | 1146 | 13:15 - 16:00 | Creativity Workshop Helena Sustar, City University London |
35 | Monday 31/8 | 2345 | 9-14 | Demo day. |
Plan for the Demoday
For the games I course, I guess the presentations should not take more than 20mins, but I've booked 30minutes each for change over.
Time | Group |
---|---|
9:00 | Games I, Group 4. (Presentation OK) |
9:30 | Games I, Group 7. (Presentation OK) |
10:00 | Games I, Group 1. (Yes) (Presentation OK) |
10:30 | Games I, Group 5. (Presentation OK) |
11:00 | Games II, Group 1 (Yes) (Presentation OK) |
11:30 | Games I, Group 6. (Presentation OK) |
12:00 | |
12:30 | Games II, Group 3 (Yes) (Presentation Ok) |
13:00 | Games II, Group 2. (Presentation Ok) |
13:30 | |
14:00 | Games I, Group 3. (Yes) (Presentation OK) |
Creativity Workshop
The workshop is intended to help you creating and improving your game ideas and concept.
The first hour will be used for the generation of creative ideas for your game. You will use the second and, if needed, third hour to evaluate your most interesting ideas. Helena will introduce supporting methodology, instruct and advise you during the workshop.
If you have not finished your game concept, yet, this workshop is surely a great opportunity for you; otherwise it will surely still be very useful to improve your concept.
Course literature/material, Games I
"Developing games in Java" by Brackeen, David (ISBN: 1592730051)
On this website you will find the examples from the book, including the framework for the 2D platform game. You can use it for a quick start.
Games I Project lecture slides Includes information about CVS and ANT.
On this site you get more information about the tools, it also contains the examples for using ANT.
Games I Lab description, Deadline: 26th of June.