@TechReport{ it:2003-015, author = {Henrik Bj{\"o}rklund and Sven Sandberg}, title = {Algorithms for Combinatorial Optimization and Games Adapted from Linear Programming}, institution = {Department of Information Technology, Uppsala University}, department = {Computing Science Division}, year = {2003}, number = {2003-015}, month = mar, abstract = {The problem of maximizing functions from the boolean hypercube to real numbers arises naturally in a wide range of applications. This paper studies an even more general setting, in which the function to maximize is defined on what we call a hyperstructure. A hyperstructure is the Cartesian product of finite sets with possibly more than two elements. We also relax the codomain to any partially ordered set. Well-behaved such functions arise in game theoretic contexts, in particular from parity games (equivalent to the modal mu-calculus model checking) and simple stochastic games (Bj{\"o}rklund, Sandberg, Vorobyov 2003). We show how several subexponential algorithms for linear programming (Kalai 1992, Matousek, Sharir, Welzl 1992) can be adapted to hyperstructures and give a reduction to the abstract optimization problems introduced in (G{\"a}rtner1995).} }